Chi di voi, over 30, si è occupato di disegno tecnico nel suo passato e ha avuto a che fare con Rapidograph e inchiostro sa anche cosa fossero i fogli detti "lucidi"; allo stesso modo chi oggi usa programmi Cad e affini non può fare a meno di sapere cosa siano i layer . La realtà aumentata (AR) ben si spiega con l'aggiunta di layer sovrapposti e fatti collimare con il mondo fisico hic et nunc , così come percepito dai nostri occhi; questi layer vanno ad 'aumentare' la quantità di informazioni che arrivano attraverso la vista "filtrata" da dispositivi di visualizzazione basati su IT e connessi alla rete. Se il web è basato sugli ipertesti, la realtà aumentata è basata su iperimmagini che nascono dall'interazione tra la percezione visiva del reale ed i sistemi di cattura video e visualizzazione digitali. Il collegamento tra le tre categorie spaziali vissute nella contemporaneità (intorno, interno, estensione mentale) teorizzate da Derrick De Kerckhove è immediato.
Per maggior chiarezza occorre fare un passo indietro definendo la scienza della Presenza (così come definita da Giuseppe Riva, Francesco Vatalaro, Gianluca Zaffiro nel documento di indagine Tecnologie della presenza: concetti e applicazioni ) come lo "studio delle modalità con cui il cervello umano costruisce il modello della realtà e di sé stesso sostituendo, o incrementando, l’informazione sensoriale e d’interazione ad esso indirizzata".
Assunto questo voglio qui accennare ad una tra le innovazioni/evoluzioni che la RA produrrà: architecture increased. It is clear that we are dealing with a border near future to think about our space and our relationship with it. Beyond joke and publicity stunts, more or less viral (now known as the ecomagination GE), who play on the big appeal of this phenomenon remains a powerful potential that can not be implied to those accustomed space to articulate and manage relationships with them. List, but not limited to, certain phenomena near future that inevitably will occur when our perceptual abilities will impact massively and daily with AR (but not earlier than 2015):
- our spatial models, still based on Renaissance perspective or, at best, on paradigms antigeometrici (Peter Eisenmann docet) defined in contrast to the first, must be rethought;
- the proxemics, as we know, will be questioned;
- some concepts of geometric will change with a gradual shift. An example of all that of "center." For us, linked to a given size it is likely to change in the direction indicated by the 'Oku Japanese culture: a point which is invisible and its position in the "depth";
- the very idea of \u200b\u200bsize (Bruno Zevi counted 4 in architecture) should also include the dimension information that now stops at capacity of the surface (skin) to be a physical support for the information itself;
- in the last place will become a phenomenon space / time very different from what we call it now.
The planning process undertaken in interaction design that is now twelve years ago, culminating in 2000 with the concept of ' Iperporto , leads me to remember how the augmented reality was, then, considered as a support and performance improvement of usability and ergonomics of HCI (human machine interface).
It is true that the technological evolution of the architectural and interactive communication skills will give it , now is not (as predicted by Carlo Ratti, director of SENSEable City Laboratory at MIT ) but argue that the architecture will be born spontaneously increased by upgrading the technology of perception had RA. Or will exist in the display glasses or smart phone that will aim on it. The architecture will be increased, primarily, in the eyes of the beholder.
PS: In the movie you can see an example of playful RA applied to the space (or better to surfaces that define it) with the technique of fiduciary marker.
It is true that the technological evolution of the architectural and interactive communication skills will give it , now is not (as predicted by Carlo Ratti, director of SENSEable City Laboratory at MIT ) but argue that the architecture will be born spontaneously increased by upgrading the technology of perception had RA. Or will exist in the display glasses or smart phone that will aim on it. The architecture will be increased, primarily, in the eyes of the beholder.
PS: In the movie you can see an example of playful RA applied to the space (or better to surfaces that define it) with the technique of fiduciary marker.
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